Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

Games Workshop Warhammer 40k - Adeptus Custodes Custodian Wardens

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Two of these help you adapt to specific types of targets – Dacatarai gives you horde clearance with Sustained Hits 1, while Rendax is designed for hunting big game, providing Lethal Hits. Alternatively, if you need to just hold the line, Kaptaris gives your opponent -1 to hit any units with the ability. Equipped with Guardian Spears or Castellan Axes, their binding oaths of service allow them to resist wounds that would lay even another Custodian low. [1] [2] [3a] Known Wardens

Once you select a stance of a different martial ka’tah, you cannot select a stance of a previous martial ka’tah. Just as a reminder – this review does not cover Forge World units. Custodes have, by volume, one of the biggest Forge World ranges out there, so a lot of this could change depending on what those units bring to the table, particularly in the area of anti-tank. Five Coolest Units The Ares is the latest Forge World toy for Custodes, and oh boy, it’s another giant Y-wing looking thing. It’s a bit cheaper than the Orion and has better guns. As a unit, the Ares is almost entirely a tank hunter. Like other blaze weapons the main gun has two different fire profiles, a beam or a burst. The beam is a d3 shot, strength 14, AP -4, damage D3+6 tank killer with Blast, and the burst is a 3-shot strength 9, AP -3, damage D3 worse tank killer. War of the Spider added significant new capabilities to the Adeptus Custodes. They gained an array of Shield Hosts, each with a new Warlord Trait, Relic, and Stratagem, 14 other new stratagems, and the ability to make one of your Shield-Captains into a Captain-Commander, giving them another trait on top of any Warlord Trait. For the Warlord traits, relics, and stratagems, you will find these in the appropriate sections below. Captain-Commanders get their own section, called ‘Lords of the Shield Hosts.’ Special Rules Apply a smooth and even basecoat to the Custodian Wardens using a gold paint, such as Retributor Armor, to achieve a solid foundation for further painting.

Every member of the Adeptus Custodes is a hero in their own right, but there are some that go above and beyond even the deeds expected of them. These veterans combine the training of their brethren with centuries of battlefield experience, each often centuries older than even the most venerable of Space Marines, and well versed in the practice as well as the theory of warfare. Empyric Severance: As befits their status, Sisters get a potent version of the standard 4+ deny strat, trading 6″ of range for working on a 3+ rather than a 4+. As long as you’re willing to run them out in front of your high value targets, this combines with their innate anti-psyker aura to make Sisters very good at their job. The WotS FAQ also makes it clear that you can use this and the Custodes version if you really, really need a power not to go off. A As befits their elevated status, Custodian Guard squads can call upon ancient Venerable Land Raider main battle tanks to carry them to war. The combination of demigod-like warriors and enormous war engine is a terrifyingly potent one, and when several such squads advance at once, even super-heavy armour and towering Daemonic abominations cannot endure their wrath.

Tiny numbers – you’ll have the fewest models on the table against anything but a Knight army, so every death matters With new HQ options inbound, there are more ways than ever to lead your Talons of the Emperor in battle. On top of that, you can now upgrade a standard Shield-Captain model to be a Captain-Commander, granting them a host of new abilities that make them even more effective – if you can imagine that.

Shield Hosts

After both sides have deployed, but before you have determined who will have the first turn, you must select a primary, secondary and tertiary martial ka’tah from the list below for your army to use in the battle. Note this down secretly on your army roster. Fewer Bikes: The bikes are still fine but they’ve been toned down from their 9th edition height, and also suffer from the general changes to FLY. A unit of two with a Captain (which you can do now) probably still has a place, but don’t expect Bike spam lists like in 9th. The Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable sentinels, a living fortress of auramite and sinew that no foe will ever breach. Each Warden's oaths are personal, written by the Custodian himself after a full Terran year's contemplation sat in meditation upon the precipitous ledges of the Gallowtower of the Imperial Palace. To break their vows would be worse than death to these warriors, and their determination to uphold them bolsters their already formidable wills to something of truly frightening intensity.

In her third Command phase, she can select Dacatarai stance 2 to be active, or she can instead select Calistus stance 1 or 2 to be active, as she has previously selected a secondary ka’tah stance. She cannot select Rendax stance 1, as she cannot select a stance of a previous ka’tah. She selects Calistus stance 2 to be active. Even in Death…– 2CP: An ADEPTUS CUSTODES CHARACTER can shoot or fight on death. You obviously don’t want your characters to go down, but this can be vital for getting another round out of them – when you’ve paid a bunch of points for a guy on a jetbike, getting one more thrust of the lance before he eats shit is worth 2CP if you’re in a place to take advantage of it. ANetworked Machine Spirits – 1CP: Use in your Shooting phase. Choose a Venerable Land Raider and at least one other Venerable Land Raider within 6″. None of those models suffer any penalties to hit rolls until the end of the phase. You are not going to have multiple Venerable Land Raiders on the board. D As promised, we also include here the Sisters of Silence, who following the War of the Spider release have been slotted in as a kind of companion force to the Custodes. It’s a very short unit list – just 4 – with a small selection of stratagems available to them. You can field these either in a Vanguard detachment without needing a character, or in an Adeptus Custodes detachment, where unlike normal you don’t lose detachment abilities for including them. The latter is the one that is turning up a bunch Units Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable sentinels, a living fortress of auramite and sinew that no foe will ever breach. Each Warden’s oaths are personal, written by the Custodian himself after a full year’s contemplation in meditation upon the precipitous ledges of the Gallowtower. To break these vows would be worse than death to these warriors, and their determination to uphold them bolsters their already formidable wills to something of truly frightening intensity. Spark of Divinity – 1CP: Use when an enemy psyker manifests a psychic power within 12″ of an ADEPTUS CUSTODES INFANTRY or BIKER unit. You can Deny the Witch. This is a no-nonsense in the “Custodes anti-psychic” toolbox, and the one that’s easiest to make use of. B An exciting new inclusion for Custodes is the ability to spend 1CP before the game to make one of your Shield-Captains (and only one – it’s a once per game stratagem) into a Captain-Commander. This gives them access to one of the following 9 traits, which they get in addition to any Warlord trait they might have.



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